As it is, the sound system is fairly unnoticeable, so much that I’m unsure if it exists in more than a handful of places. When I did notice it I found it a little annoying. The sound levels where perhaps adapted for a larger group of people, but with a small group it was a bit too loud.
So, how could this system be improved? Well, for one with a more directional sound system you could focus it so it would only be audible to the person standing at that exhibit, instead of spreading in the whole room. If you could combine that with a more sensitive triggering system you could possibly construct a sound design that changes as the visitor moves through the displays. Sounds of battle morph to the noises of a soldier crying in pain, to sound of laughter and song coming from the tavern. That, combined with a control system that allows the guides to turn it off or turn it down when approaching, would be really cool.
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