fredag 19 september 2014

Reading Seminar 1 - Marcus' notes

When I read about the four different ways of approaching interaction design Genius design really felt like it hit me. I have always been coming up with ideas before I actually check what the users want. Now is a great time to learn more about the other styles which hopefully will make my use of the Genius design work better. Seeing our other posts, I recon we will try all the methods. The Systems design is quite intriguing since it has a firm sense of logic, breaking down all the parts but still containing the whole view. I like it!

Something we really should acknowledge and work on is our hunt statment, this will surely be a critical part of the first process which will in turn affect the whole project. The challenge will probably be: How focused can we get without painting ourselves into a corner? If our view is too narrow/specific the product might become too niche or the information might lead to nowhere. If it's too wide we might have problem with all the scattered information and no sense of direction.

As I continued reading, there was a mention of payment if you hired a testgroup. Since we won't deploy these tactics but instead, go around interviewing folk – there is still a way to use this. Ususally when people set up shop to raise an opinion or awareness they give away stuff for free. This might help our interviews if we bring a box of cookies, giving more people insentive to actually stay and chat – if it's not already really easy.

Personas, as mentioned by others seem like a really useful tool. Easy to use and good for maintaining focus since you can create scenarios. Though as they said, if our project is a bit smaller, it might have a negative effect – forming barriers and making us use less input from our users. Something to think about.

Question: Are the cookies a good idea, or could it be counterproductive?

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