When I read about the four
different ways of approaching interaction design Genius design
really felt like it hit me. I have always been coming up with ideas
before I actually check what the users want. Now is a great time to
learn more about the other styles which hopefully will make my
use of the Genius design work better. Seeing our other posts, I
recon we will try all the methods. The Systems design is quite
intriguing since it has a firm sense of logic, breaking down all the
parts but still containing the whole view. I like it!
Something we really should
acknowledge and work on is our hunt
statment, this will surely be a critical part of the first
process which will in turn affect the whole project. The challenge
will probably be: How focused can we get without painting ourselves
into a corner? If our view is too narrow/specific the product might
become too niche or the information might lead to nowhere. If it's
too wide we might have problem with all the scattered information and
no sense of direction.
As I continued reading,
there was a mention of payment if you hired a testgroup. Since we
won't deploy these tactics but instead, go around interviewing folk –
there is still a way to use this. Ususally when people set up shop to
raise an opinion or awareness they give away stuff for free. This
might help our interviews if we bring a box of cookies, giving more
people insentive to actually stay and chat – if it's not already
really easy.
Personas, as mentioned by
others seem like a really useful tool. Easy to use and good for
maintaining focus since you can create scenarios. Though as they said,
if our project is a bit smaller, it might have a negative effect –
forming barriers and making us use less input from our users.
Something to think about.
Question: Are the cookies
a good idea, or could it be counterproductive?
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