In the book
Designing for Interaction, author Dan
Saffer gives us four different approaches to the design process:
User-centered
design, where the products are designed with the users' needs in mind
throughout the whole design process making the users an integral part of
development;
Activity-centered
design, where focus lies on designing products to support particular tasks;
Systems
design, an approach focusing on how components in a system works together, and
the environment in which the system resides;
Genius design, relies on the developers'
intuition and experience to create a good design.
I find that
focusing too much on any one of these approaches will, in most cases, yield not-as-good-as-could-be
results. However, in my opinion, when producing a product meant to be used by
others you should always involve the users in the design process to get a
product they can use with satisfaction. Should we see these as the only
approaches to designing for interaction; aren't there other approaches?
Something
mentioned in both the book and Key principles for user-centered systems design
(J. Gulliksen et al.) was Personas
which is a very interesting subject, and something I believe can be of great
use when designing products. Since we'll be using this conceptual model in our
project it was interesting to read more about it. The possibility to test all
design ideas on this fictional person in every stage of development is great,
and not time consuming at all.
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