The
chapters contained in this week's reading seminar describe the
different approches to: Going from a blank paper to an idea
(brainstorming for instance), thinking thoroughly about the ways in
which the user will use the product, design decisions, refining and
lastly prototyping.
Reading
this made me notice the massive amount of ways to tackle a problem
while designing. It feels like we have only nibbled a bit on the edge
of the entire cake. Our brainstorming sessions went along well
although a bit fast and hectic. The method called brainwriting seems
to be a good alternative to the one we used: Yes, and. A
little bit more relaxed. As they said – most ideas often
come inbetween the sessions. The bizarro world feels really
interesting - the inverted way of thinking might bring a fresh
perspective on a missed oppurtunity (Like when you mirror a picture
to see hidden flaws when drawing).
The
second chapter thoroughly went into the process of refining the ideas
you got. Thinking about our project, I feel that user feedback will
become an essential part of the project, especially when designing
the interface and the way our remote will function. The concept of
feedforward could be really useful when the guide wants to highlight
a showcase, so the guide knows what is about to happen (maybe a faint
light or something on the remote display) before the choice is made.
Many of the tips in this chapter seem applicable to our project: Our
interface for setting up the tour will take more of a sovereign
posture while the
remote used on the actual tour is supposed to be hidden and
non-intrusive (almost daemonic).
The
last chapter about prototyping had some interesting things in it. The
thing about our eye movement in the west world compared to the east, going
from left to right, top to bottom seems like a really important
aspect. Furthermore the method about squinting makes sense, seeing
areas of rest and detail (Don't want the interface to be all jittery
noise). About the different prototypes, low- and highfidelity I feel
we have to atleast make a lowfidelity one where we use the Wizard of
Oz method (Using smoke and mirrors) before we go on. Our project is
almost built for it and it will help encapsulate the feeling better.
Later on they were talking about a work method named Agile,
where you break down the bigger pieces into smaller ones and
rigorously working on them. It does sound a lot like the Scrum
method where you more or less do the same, work on separate modules,
setting goals within each week. I wonder what the exact difference is.
My
question: Are there any design projects where you would actually want
the product to stammer (wait for 0.1 – 1 second) after a user
input, instead of responding immediately?







